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Monday March 01 2010 - submitted by Xioose at 06:24pm
RAID LOOT
This goes for all 10 mans and 25 mans. Officers will be taking all greens, blues, rotting epics, marks, or any other raid associated items that we see fit for our guilds progression. The items are nuked and put into the bank as enchanting mats for you to use. Patterns Patterns will be handed out at the officers discretion via loot council. We have lost way too many patterns to server Xfers and quitters. Our loot order is: Officer Raider Initiates The loot priority is non negotiable. Epic Items When an item drops that you need you simply send the officer in your raid a tell saying me, and LINK THE ITEM you're bidding on. EVERYONE clicks pass on items regardless if you need the item or not and we hand loot the item off the boss. DO NOT ROT OUR UPGRADES. In some cases we will simply run it on ML. LEGENDARIES Legendaries are going to be handled strictly by loot council. This is for a couple reasons, but largely we want to discourage people hording DKP and waiting for the item and letting vast amounts of upgrades be lost and ultimately holding us back. The legendary in mind will be decided based upon earned DKP, your attendance from the beginning to current content, raid performance, necessity, and obviously USE. All factors will be considered by officers for the item. In the event we can not choose between a selected few people we may have them random for it. We appreciate your trust in this matter, and we feel its the best decision we can make to prevent members from passing on upgrades to get 1 item. MOUNTS Mounts that drop in the 25 mans will be done by your lifetime attendance. You have to have been raiding with Fallen for a minimum 6 months, and maintain 95% lifetime attendance to be considered on the drop. Officers reserve the right to "pass" over you if you have received an extremely rare mount in the past. Everybody wants one, keep that in mind before you try to take two. Keep in mind that there will be likely a small assortment of raiders chosen to be in on the drake and there will be many things aside from attendance taken into consideration for the individuals chosen to roll. DKP Carry Over: While we understand we are all started from ground zero in WotLK the officers found it absolutely necessary to reward those members who put in the work on getting the guild back on track. The carry over system is typically the same every time. Your total earned DKP, lifetime attendance, and performance are used to gauge how much DKP you will start the next zone with. Recruits typically will not be allowed instance carryover DKP but we will make exceptions for those who are close to the 30 days, and have an amazing track record with our guild progression. Primordial Saronite Will be done in the same manner that we will be doing normal mode gear. Once we get a set amount of Saronite we will be taking tells on which items people need crafted and will hand out accordingly. We will not be supplying the mats to go with the Saronite to get the items crafted. ICC Regular 25 We will be running loot council for items that drop in our regular mode 25 man runs. In some cases we will be running 2 groups of 25 during the regular mode farming. Attendance, and DKP will be awarded these nights but you will not spend DKP in these modes. We are in regular modes until Arthas is killed. ICC 25 HARD MODES The day after we down arthas loot council will end. Everyone will be reallocated DKP, basically we will be doing another carryover type evaluation to control DKP and get the guilds DKP sitting back around where we want to start the zone. The officers still reserve the right to loot council any item, these situations will likely be very rare. PVP Area Instances:Lake Wintergrasp etc. Officers will be handling the loot in these instances via loot council. There are too many PVP items in there for us to really want people using DKP on them. We will be looting healers and tanks first for the most part. If a viable rogue dagger or caster weapon drops that could be useful in PVE the item will be looted via the council basep upon your previous attendance, attitude, overall dkp, and a possible random between a select few up for the item. After priority targets have been looted their Tier tokens from the instance it is likely we will go DKP for the tokens. Fallen 10 mans: 10 mans will be handled the same as other instances as far as gearing the tanks and healers first. We will then do loot via council by the officers in your group. In the event 2 members are selected we will be having them random for the item. No one is taking "offspec" gear over a raiding member regardless of how good the item is to you "offspec". Fallen officers will be setting up the 10 mans, you are all expected to be online on standby or in zone during scheduled raid nights that we are running 10 mans. Once again, we will NOT be running DKP for items in 10 mans. However we will be kicking, penalizing, and benching those of you too stupid to gear out our guild. Loot will be at the discretion of the officers in your raid. We will use your attendance to prioritize the loot to you. I know we all have our "groups" we hang out with but we are going to push past that. This is about guild progression which is second to none. There will be no hourly DKP, and loot will be distributed by officers based upon your attendance, and our guild progression needs. Recruits: Recruits start at 0 DKP, however they will gain DKP as a normal raider (see below). Recruits get 2 evaluations done by an officer two times in the first 30 days of their residency. This evaluation may be given to a full time member with more class experience, or someone who was assigned to help you. After 30 days you will be given a final evaluation by the officers and awarded raider status. Please remember being a recruit is no guarantee you will be selected for a full time raiding slot. Recruits showing consistancy and fitting in with our guild environment can have their recruit status expedited on rare occasion. Minimum two week performance evaluation required. Earning DKP: At the beginning and end of each raid we will be taking OT\ER(On Time & End Raid DKP) Standby will receive full DKP considering they are present throughout the raid. Or in a vent channel with a cel # where they can be easily txt'd to return. If you go offline without leaving a number you will be removed and rewarded 0 dkp. If you tell me "I need to sit im eating" you are not on standby if you are not prepared to raid. Standby is not a night off. Do not get in the raid if you can not in fact raid the duration of the night. 3 DKP For OT(On Time) 1 DKP For ER(End Raid) 2 DKP Per Hour 4 DKP Decay Each Night Bill raids all night he earns 8 DKP. Ted doesn't raid he loses 4 DKP. A better example is if Bill & Ted both have 100 DKP. Bill raids and Ted doesn't. Bill has 108 DKP at the end of the night, Ted has 96 DKP. DKP Decay: If Xioose has around 200 DKP and stops raiding for 3 months, the decay will take all of it. The purpose of DKP decay is to protect the active raiders in the guild in the event a long term member takes a huge break and decides to come back he will have lost 4dkp per raid and be back in the swing with the current members. DKP CAP: DKP cap is going into affect on all players. The cap is 300. Once a player hits 300 they will no longer be awarded DKP for any reason. This is done to promote people to spend DKP and ensure nothing rots while someone waits for a specific item to drop. During this time of being DKP capped the player will still accrue "Total DKP earned" so in the even of a tie the player will still have the competitive edge. We have introduced a cap to negative DKP as well. The DKP negative is -100. The purpose of allowing negative is so that people will be unable to effectively trash can 3-4 items and remain at 0 while their class contenders spend and get 2 items and are now tied with the same member who has looted an assortment of things with no consequence. TIE BREAKERS: In the event 2 members have the same amount of DKP we will go off of "total dkp earned" for that particular zone, or DKP system. In the event the members have the same amount as a total, we will go off of attendance. In the event the item is still in need of a tie breaker we will random/loot council the item. PENALTIES: Fallen expects all of its members from the officers, to the recruits to show up to the raid with everything you need. This means the following should be accomplished: 1) You have repaired all of your gear. 2) You have all class specific items needed. (poisons, soul shards, etc) 3) You bring 2 flasks and/or plenty of elixirs. 4) Have your bandaging skilled up and bring some bandages. 5) Bring mana potions and health potions. 6) You know what your spec is. Dont show up to raid offspec unless specifically told to do so. 7) Do NOT be on standby unprepared for a summon into the raid. Failing to show up prepared to a raid will result in a DKP dock starting at 10 and increasing per offense. Other DKP penalizing will be held on a case by case basis. Sometimes people need a wake up call to get their game back on track. We will not allow people to continually waste peoples time in raid. You will be given ample time to learn the fight, and your role in it. Constant failure will result in loss of DKP, and eventually a seat on the bench. BANK REWARDS: We will be placing into effect a guild wide paycheck system. This means if you're raiding actively and being a productive part of the guild you will get you're share of the gold. We will maintain a specified amount of gold in the bank and as we accrue more then that we will send out Gold check based upon attendance, earned DKP, and performance. There will be times we do it strictly off attendance, dkp, or performance. Rewards are left entirely up to the discretion of the officers. Recruits typically will not be involved in the rewards program, but may receive gold bonus on rare occasion pending amazing preformance. We reserve the right to penalize anyone at any time for poor performance, attitude, attendance, or any misconduct and reduce or revoke their right to inclusion of the Bank Rewards system. ITEMS: When a piece of loot drops that you need/want you will send the officer posting the item in chat a tell. That officer will check your dkp information versus the other people he received the tell from by using an ingame mod, and also the DKP website. We recommend everyone knowing your DKP at all times. DKP Values: Tier Tokens 40 DKP Non-Tier Helm 35 DKP Non-Tier Shoulders 30 DKP Non-Tier Chest 35 DKP Non-Tier Bracers 30 DKP Non-Tier Gloves 30 DKP Non-Tier Belt 30 DKP Non-Tier Legs 35 DKP Non-Tier Boots 30 DKP Necks 20 DKP Cloaks 20 DKP Rings 20 DKP Trinkets 30 DKP 1H-Weapons 35 DKP 2H-Weapons 50 DKP(90 Legendary) Caster\Healer OH 25 DKP Shields 25 DKP Ranged Item 20 DKP Off-Spec Gear 2 DKP Off-Spec Weapons 4 DKP End-zone heroic boss items may be 5 DKP higher. The guild will provide members with enchants for items looted for DKP ONLY. DKP Loot Priority\Rules: Gearing Main Tanks and/or Healers when needed. Raiders Main Spec Recruits Main Spec Raiders Off Spec Recruits Off Spec If a member is inactive regardless of their DKP, they can't win an item over an active raider. If you are under 75% last 30 days raiding you are considered inactive/part time. VERY IMPORTANT Loot council is in effect starting now. If there are glaring loot issues in a raid where a veteran player is being worked by the system, Officers reserve the right to intervene. This will be done by needing the majority vote of the officers in the raid at the time, and we see this being VERY rare. |
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